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Free PDF XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA), by Riemer Grootjans

Free PDF XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA), by Riemer Grootjans

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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA), by Riemer Grootjans

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA), by Riemer Grootjans


XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA), by Riemer Grootjans


Free PDF XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA), by Riemer Grootjans

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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA), by Riemer Grootjans

About the Author

Riemer Grootjans received his degree in electronic engineering with a specialization in informatics at the Vrije Universiteit Brussel in Belgium. He is a member of a research team working toward a Ph.D, and is responsible for visualization of 3D data. For several years, Riemer has been maintaining a web site with tutorials for DirectX. Since the early beta stages of XNA in 2006, he has ported all his content to XNA and is helping more than 1,000 people on their path to XNA success every day. In July 2007 and 2008, he received the Microsoft "Most Valuable Professional" Award for his contributions to the XNA community.

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Product details

Series: Expert's Voice in XNA

Paperback: 649 pages

Publisher: Apress; 1st ed. edition (March 5, 2009)

Language: English

ISBN-10: 9781430218555

ISBN-13: 978-1430218555

ASIN: 143021855X

Product Dimensions:

7 x 1.5 x 9.2 inches

Shipping Weight: 1.9 pounds (View shipping rates and policies)

Average Customer Review:

3.9 out of 5 stars

9 customer reviews

Amazon Best Sellers Rank:

#3,818,054 in Books (See Top 100 in Books)

When I decided to start working with XNA 3.0, I searched long and hard for just the right book. I needed a book that would zero in on the heart of XNA without dwelling at length on the basics of Visual Studio and C#, or going into too much depth on the matrix math. Something that would get me started specifically on XNA as a graphics programming component of the overall .NET architecture.I found Riemer's XNA tutorial site and was impressed by the quality of both the code and the writing. I was able to learn a lot in short period of time. I saw that he also had a book in the works covering XNA 3.0 and so I decided to research it. Based on what I found, I saw that the book was an excellent complement to the tutorial site, covering lots of detailed information not found in the tutorials. So I decided to order it.Wise move. The book is an outstanding resource. And a real bargain in these times of high-priced and bloated programming tomes. I basically like everything about the book, but there are a couple of things I want to mention that I particularly appreciate:First is the format. The book is organized in a problem/solution recipe format. This works really well because it mimics the way engineers work. It makes it easy to find the solution to a particular problem, but it also makes for fruitful browsing.Second are the code snippets contained in the book. I find that just the right amount of code and context are included with each example. I have yet to find a sample that is either confusing because of a lack of context or that is unclear because the point of the sample is buried in irrelevant code. (Of course, the full source is available online.)I can recommend this book without hesitation to beginning and intermediate XNA programmers who have some experience with Visual Studio and C#. (But one doesn't have to be an expert in these technologies; I think a sound hobbyist or student level of familiarity would be enough if one is sufficiently motivated.) Some experience with the general principles of computer graphics and matrix algebra would be helpful too, but I think these things could be learned concurrently.All in all, max stars, I'd buy it again in a heartbeat.

This book has been very helpful. I was already a little familiar with XNA programming, so this book was a good logical next step. It does not cover game dev from beginning to end, but covers a lot of advanced techniques that you will quickly need to know after you start. I'm building a 3d game and this book has been a very valuable resource for research. Besides examples, i think the explanations are really insightful. Especially when he covers the optimized and non-optimized way of doing things (like billboarding).

If you need to develop in 3D with XNA 3.0 by all means get this book. It can be either a step by step treatment of XNA game rendering for the beginner, or a problem solving solution approach for the advanced user. For my Role Playing Game, I needed an introduction to animation and terrain effects and was treated two large sections on the subjects(chapters 4 &5). His web tutorial is good too.[...]So try both at the same time. Many of the free tutorials on the web, including creators club, are still for XNA 2.0 and are out of date and in some cases are incompatible with 3.0 development. Not so here.The code download has one drawback, chapter 4 is not available on [...].-John

It's a good book but the table of contents crashes on my kindle for Android (running on a Motorola Xoom). As it is a recipe book, it's pretty useless without it.Would give 4 stars if the table of contents worked, as the book delives what it promises.

I have tinkered with game programming of and on for years. It always started the same. I'd want to learn to make a game.I'd buy a book. after a couple weeks I'd quit in disgust. "Why do they make it so freakin hard?" I'd ask every time. I'm sorry but C++ programming and DirectX SDK programming just plain sucks (sadly c++ is better than the alternatives though...) I absolutely hate it. After I started with C# and .NET I just plain won't go back. Id rather not program at all If I had to do that. with C# it's actually FUN! whatta concept?So anyway, I'd go through this cycle. I'd bounce back and forth between books each proposing their way of learning to be the best and each espousing various game engines and I'd always end up stymied at some point because of some technical hurdle I just couldnt get past. Oh I could do the projects in these books just fine (assuming the code actually worked. Which is rare I have found) but inevitably when I'd try to do something outside the framework of the book I was using I'd always fail and be totally frustrated.So I bought this book and I have to admit I was pretty skeptical. A cookbook for programming? thats probably just marketing bull or so I thought...Fast forward to few weeks later after doing the recipe's in the book I find that I am actually making real progress for the first time ever!! Im actually making real components to my own game engine and figuring out how to solve my own problems instead of relying on someone else's game engine. Some one else's crappy code. No more! I'm on my way baby!!!The writing is very clear. All of the code I've used has worked flawlessly which in my experience with these books is simply a miracle.If you want to learn XNA 3.0+ I HIGHLY recommend this book to you. It is head and shoulders above the rest.

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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA), by Riemer Grootjans PDF
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA), by Riemer Grootjans PDF

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